![]() For example, blind players can enhance visual interfaces through audio or haptic presentation.īy allowing an additional player to join in the game, gamers who could not continue their game without help from someone else are able to proceed. In this category, players are able to adapt their interfaces to a different module. This can solve problems such as players being unable to reach the controls, decreases the number of repeated button presses, and reduces fatigue. ![]() Some gamers may need to remap their controls to an alternative controller. This category refers to the player being able to remap controls from their standard configuration. Same Controls But Different: Assassin’s Creed Valhalla To help make the awards happen technologically speaking, there was work put in by Kinda Funny’s Kevin Coello as well as IGN’s Editorial Designer Eric Sapp and IGN’s Senior Video Editor Khalilah Alston. Livestreamed on AbleGamers and Alanah Pearce’s twitch channels, the Accessibility Awards featured a bunch of guests, including accessibility advocate Steve Saylor, actors Rahul Kohli ( iZombie, The Haunting of Bly Manor) and Troy Baker (The Last of Us, BioShock Infinite). ![]() For playback of the entire awards ceremony, check out Pearce’s video. ![]() The event was hosted by Santa Monica Studios writer Alanah Pearce and COO of AbleGamers Steven Spohn on November 15th. This year marked the first annual Video Game Accessibility Awards, which present awards to games and developers that make video games accessible to every type of gamer.
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